Keyframe concept for Back4blood's Children of the Worm. This was made to solve the problem of differentiating sections of Cultist fort in Act 5 by using light and functional use of the area.
Huge shoutout to the art direction of Mike Brainard and architect extraordinaire Roger Lundeen for helping push the direction of these maps. This was a huge collaborative effort and thanks to everyone on the team for translating my work into something more incredible in the game.