Early keyframe concept for Back4blood's Children of the Worm. This was an early look at the architecture of the Cultist and how it integrates within the tunnel. This was the first time I was utilizing gravity sketch in creating a kit.
Huge shoutout to the art direction of Mike Brainard and architect extraordinaire Roger Lundeen for helping push the direction of these maps. This was a huge collaborative effort and thanks to everyone on the team for translating my work into something more incredible in the game.