Back4blood: COTW Expansion 2 Prison Ogre Fight

Early keyframe concept for Back4blood's Children of the Worm. This was an early look at the ogre fight in the prison cafeteria section.
Huge shoutout to the art direction of Mike Brainard and architect extraordinaire Roger Lundeen for helping push the direction of these maps. This was a huge collaborative effort and thanks to everyone on the team for translating my work into something more incredible in the game.

Early development, we thought we could chain up this ogre in this area. Poor Jim, I throw him in every concept.

Early development, we thought we could chain up this ogre in this area. Poor Jim, I throw him in every concept.

This version, was also thinking of an interesting way to use light. The light would cast through iron skylight and project the image of a cultist glyph onto the floor.

This version, was also thinking of an interesting way to use light. The light would cast through iron skylight and project the image of a cultist glyph onto the floor.